About the role
Level Designer at Spellbrush in San Francisco or Tokyo. Full-time. Posted August 1, 2025.
What you will do
Use our in-house level design tools in Unity to create fun tactics missions. Design enemies, terrain effects, and mission objectives for your missions. Playtest your missions and iterately improve them. Collaborate closely with other game designers, artists, and engineers on the team. Help engineers improve the level design tooling that you are using. Maintain knowledge and context of all of the level content in the game.
What we're looking forDeep passion for tactics games. You must be able to stay self-motivated to make tactics missions for a long time. Proven ability to make fun game content. Show us what you have made! Some programming skill, preferably with C#/Unity. Enough to be able to contribute on the level design tooling and content scripts. Comfortable in a fast paced, high ownership startup environment. Shipped a game start to finish before.
Prefer to apply yourself? Apply on Spellbrush’s site
Quick answers
Where is this job based?
San Francisco or Tokyo.
How do you apply?
Apply on Spellbrush’s site using the link on this page. With a free Jobmagic account you can see how well you fit first.
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